Multi-Building Support
TBot2 manages training across all three military buildings: Barracks for infantry, Stable for cavalry, and Workshop for siege equipment. Each building gets its own training configuration, so you can train different troop types simultaneously without any manual coordination.
Smart Queue Fill Mode
In queue fill mode, TBot2 calculates how many troops your current resources can support and fills the training queue to its maximum. This keeps your military buildings working continuously, producing troops as fast as your economy allows.
Fixed-Rate Training Mode
Need predictable output? Fixed-rate mode trains a specific number of troops per cycle. This is ideal for balancing military growth with your economy — you always know exactly how many troops are being produced and how many resources that costs.
Multiple Troop Profiles
Configure different troop types per village. Your capital might train heavy cavalry while border villages produce defensive infantry. Each village can have its own training profile that matches its strategic role in your empire.
Merchant-Assisted Top-Ups
When a training village runs low on resources, TBot2 can automatically request merchant shipments from other villages. This keeps training pipelines running even when local production can't keep up, turning your entire empire into a coordinated military production machine.
Training Analytics
Track training output across all your villages. See which buildings are actively training, what's in each queue, and when the next batch completes. Full visibility into your military production without opening the game.

