Tribe-Aware Queue Logic
Not all tribes work the same way. Romans can have more items in their building queue compared to other tribes. TBot2 knows your tribe and applies the correct limits automatically, so the gold completion logic triggers at exactly the right time for your situation.
Configurable Spending Threshold
You decide when gold gets spent. Set a threshold that works for you, and TBot2 will only use gold when your building queue reaches that level. This lets you dial in exactly how aggressively you want to push your builds forward.
Cooldown Protection
TBot2 won't burn through all your gold at once. After each completion, there's a configurable cooldown before it tries again. Combined with per-cycle limits, this prevents runaway spending and keeps your gold usage controlled and deliberate. You stay in charge of how aggressively gold gets spent.
Limitation Detection
Sometimes the game won't let you finish an item instantly. TBot2 checks the completion dialog for any items marked as unavailable and lets you know if it finds them. You'll always understand why a completion might not have worked as expected.
Fresh Data Every Time
Before attempting any gold completion, TBot2 refreshes its view of your queue from the current page. It never works from stale information that might be outdated. What you see is what it acts on.
Action Verification
After clicking the completion buttons, TBot2 re-checks your queue to confirm it actually shrunk. If the first item changed, that means the previous one was completed successfully. No guessing, just confirmed results.

