TBot2
Kingdoms · Coming soonPreview the new engine while final launch verification is completed.
Included with the same TBot2 key at launch

TBot2 Kingdoms field note

Robber Hideouts vs Robber Camps

They are two different Kingdoms systems. Good strategy—and honest product copy—starts by naming the right one.

TBot2 Kingdoms command center used when reviewing villages and robber information

Key takeaways

  • Hideouts are personal targets
  • Camps are shared kingdom challenges
  • Current TBot support is hideout intelligence and manual planning
  • Unattended verified sending remains planned
01

Robber Hideouts: personal PvE targets

Robber Hideouts appear as personal targets for eligible players. Their reports and attack context belong to that player’s account rather than becoming a shared kingdom objective.

Because hideouts are personal, visible target and report information can support an individual village decision. TBot currently focuses on reading that information and helping the user plan manually.

02

Robber Camps: shared kingdom work

Robber Camps are a different mechanic: members of a kingdom cooperate against a shared challenge. Advice written for a personal hideout should not automatically be applied to a camp.

The distinction also matters for search visitors. A page claiming generic ‘robber automation’ without naming the target type hides important mechanical and product limitations.

  • Hideout: personal visibility and decision
  • Camp: shared kingdom challenge
  • Reports, timing and coordination differ
  • Always verify current official game rules
03

What TBot can inspect today

Released support can summarize visible Robber Hideout report context and information exposed in the send form, including source, target and available or prefilled troop details where present.

This is read-only intelligence. It can reduce the work needed to understand a target, but the attack plan and final dispatch remain under player control.

04

Why automatic sending remains planned

A reliable sender needs durable target identity, troop reservation, confirmation proof and outgoing-movement reconciliation. It must also handle the case where the browser times out after the game accepted a send.

Until duplicate-send and ambiguous-timeout cases meet that verification boundary, TBot does not label unattended hideout sending as available. Follow the release ledger for status changes rather than relying on this guide alone.

Official game references

Continue with the product

Product and responsibility note

Kingdoms is coming soon and will be included with the standard TBot2 license at launch. All capabilities remain launch previews while production verification continues. Use of third-party software is at the player’s discretion; review the applicable game rules and current release ledger.

Coming soon

One key. Legends now, Kingdoms soon.

The sessions in your existing TBot2 plan will cover Kingdoms at launch.