Construction planner
Plan resource fields, building upgrades, new locations and cleanup work per village.
TBot checks the exact village and live surface before acting, then confirms the semantic result instead of trusting a click.
Kingdoms launch preview
Every Kingdoms capability is coming soon. These pages preview the intended workflow, safeguards and shared-license access before release.
Plan resource fields, building upgrades, new locations and cleanup work per village.
TBot checks the exact village and live surface before acting, then confirms the semantic result instead of trusting a click.
Coordinate villages with fair, bounded scheduling and isolated runtime state.
A rotating, deadline-aware cursor prevents later villages from being ignored while browser work stays serialized.
Track quest-book and daily reward opportunities without losing the active-village context.
Reward actions use durable due times and exact live disappearance checks before completion is recorded.
Coordinate adventure availability as account work instead of repeating it for every village.
Hero jobs are scheduled with durable ledgers, bounded execution and live terminal outcomes.
Read visible hideout reports, target context and available troop information.
Current support is intelligence and manual planning. Unattended verified raid sending remains planned.
Calculate the next useful wake across villages and account-level jobs.
Navigation backoff, hard work budgets and recovery ownership keep one broken surface from creating a hot loop.
Economy forecasting, strategic Auto Resource and Auto Build profiles, complete troop and merchant jobs, and verified unattended raid sending remain planned. They will move into Beta only after their live-state and restart-safety verification is complete. All Kingdoms capabilities remain Coming soon until the full launch boundary is met.
How to read the preview
Coming soon
The workflow is documented and visible here, but Kingdoms is not yet offered as a live game mode in the app.
Same access
The existing TBot2 key and session allowance will unlock Kingdoms when the game mode launches.
Final verification
Features remain previews until live-state, recovery and restart-safety checks meet the launch boundary.

Built as its own engine
The same TBot2 key and session allowance will unlock both game modes, while Kingdoms keeps dedicated account state, village observations, scheduler decisions and receipts. Explore a feature page for its exact workflow, current limit and related field guide.
How shared access worksThe sessions in your existing TBot2 plan will cover Kingdoms at launch.