TBot2
Kingdoms · Coming soonPreview the new engine while final launch verification is completed.
Included with the same TBot2 key at launch
All Kingdoms features

Kingdoms rewards

Coming soon

Claim the reward in the right context.

Quest-book and daily reward workflows with active-village awareness and verified completion.

Operational brief

Quest rewards look like account-level work, but their effects can depend on the active Kingdoms village. A resource reward claimed in the wrong context can change the wrong snapshot and disrupt the plan that follows. TBot keeps daily and village quest helpers distinct and carries the verified village context through the claim workflow.

The engine also treats a reward as a state-changing event. Resources, buildings, troops or hero observations that may have changed are refreshed rather than reused from before the claim. That makes quest support part of the operating loop, not an isolated auto-clicker.

Context
Village-aware
Launch status
Coming soon
Completion
Verified
TBot2 Kingdoms automation ledger with quest and reward jobs, schedules and results
Quest and daily-reward jobs have durable schedules and visible outcomes, so they are not retried on every village visit.
01

The active village changes the result

Kingdoms applies certain rewards to the currently active village. TBot preserves that context and refreshes the state domains a reward can change instead of carrying forward a stale snapshot.

  • Village-aware reward context
  • Daily and village quests separated
  • Resource and building invalidation
  • Fresh post-action snapshot
02

Due once—not on every visit

Quest work is represented by durable helper ledgers. The scheduler runs it when due and prevents repeated claims across short cycles, persistence failures and restarts.

  • Durable leases
  • Canonical due times
  • Bounded retries
  • Restart reconciliation
03

Completion needs live evidence

Exact reward disappearance or a typed terminal outcome is the authority for completion. Navigation, DOM and click failures stay retryable instead of masquerading as healthy idle work.

  • Exact disappearance checks
  • Typed terminal outcomes
  • Operational error visibility
  • No success-by-click assumption

The operating loop

From live state to a proven result.

01

Separate the helper

Daily rewards and village quest-book work use distinct ledgers because their context and effects are not identical.

02

Confirm the recipient

The selected Kingdoms village is validated before a claim whose reward may apply to that village.

03

Claim once

A durable lease prevents a short scheduler cycle or restart from immediately duplicating the same attempt.

04

Refresh affected state

Exact reward disappearance or a terminal outcome closes the job, then potentially changed observations are read again.

Rewards stay visible and reviewable

TBot coordinates routine claims, but the user still controls whether helper work is enabled and which village strategy should benefit from a saved reward.

  • Keep daily and village quests distinct
  • Preserve selected-village context
  • Show due time and last outcome
  • Retry operational failures without reporting false success
  • Refresh state changed by the reward

Before you enable it

Questions worth answering.

Why does active-village context matter for quest rewards?

Some rewards affect the village that is active when claimed. TBot therefore treats selected-village evidence as part of the workflow rather than relying on the last URL alone.

Will TBot repeatedly click an already claimed reward?

The helper uses durable timing and requires live completion evidence. Exact disappearance or a terminal outcome closes the work; ambiguous results are reconciled.

Can I leave a reward for later?

Your game strategy remains your decision. Keep the relevant helper paused when you want to choose the claim timing manually.

Coming soon

One key. Legends now, Kingdoms soon.

The sessions in your existing TBot2 plan will cover Kingdoms at launch.