TBot2
Kingdoms · Coming soonPreview the new engine while final launch verification is completed.
Included with the same TBot2 key at launch
All Kingdoms features

Kingdoms construction

Coming soon

Plan the village. Verify every build.

A Kingdoms-native planner for resource fields, buildings, new locations and explicit execution policies.

Operational brief

Travian Kingdoms construction is more than choosing the next building. The active village, available resources, open construction slots, prerequisites and the page’s current state all have to agree before an upgrade makes sense. TBot keeps those live facts separate from the plan you created, so you can see what Kingdoms has accepted and what still waits in the backlog.

This preview is designed for players who want repeatable village growth without turning their strategy over to a black box. You choose the work and its policy; the coming Kingdoms engine is built to handle the repetitive observation, navigation and verification around it.

Game mode
Kingdoms
Launch status
Coming soon
Access
Included
TBot2 Travian Kingdoms village construction planner showing live queues and planned upgrades
Live construction and the TBot plan remain visibly separate, making the next action and every blocker easier to understand.
01

The live queue and your plan are not the same thing

TBot keeps the construction already accepted by Kingdoms separate from the backlog you want TBot to execute. That makes the next action, blockers and receipts understandable instead of blending intent with game state.

  • Resource-field upgrades
  • Building upgrades and new locations
  • Strict or opportunistic task policy
  • Fields-first or buildings-first village priority
02

A click is not proof

Before an irreversible action, TBot revalidates the selected account, village, route, location and plan revision. Afterward it looks for an exact queue, level or resource transition. Uncertain outcomes are reconciled before retrying.

  • Exact-village preconditions
  • Pre-click durable guards
  • Semantic post-action verification
  • Restart-safe receipts and recovery
03

What comes next

Cost forecasting, resource-ready ETAs, dependency insertion and strategic Auto Build profiles are in active roadmap work. They are not presented as released until they pass the same verification boundary.

  • Economy metadata catalog
  • Resource forecasting
  • Storage prerequisites
  • Dry-run plan explanations

The operating loop

From live state to a proven result.

01

Read the exact village

TBot refreshes the selected village, resource balances, construction surface and available locations before evaluating planned work.

02

Choose eligible work

The planner respects your ordered backlog and village policy, then rejects items whose visible prerequisites or context do not match.

03

Revalidate before action

Account, world, village, route, location and plan revision are checked again at the last responsible moment.

04

Prove the outcome

A queue, level or resource transition must be visible before progress is recorded. An uncertain result is reconciled instead of blindly repeated.

You define growth; TBot executes the routine

Automation should preserve the player’s decisions. The planner therefore exposes the backlog and execution policy instead of silently improvising a village strategy.

  • Choose resource fields, existing buildings or new locations
  • Set strict or opportunistic execution per task
  • Prioritize fields or buildings for each village
  • Pause village automation without deleting the plan
  • Review blockers and verified receipts before changing course

Before you enable it

Questions worth answering.

Can TBot choose a complete Kingdoms village strategy for me?

Not in the current release. You define the planned work and policy. Strategic Auto Build profiles, dependency insertion and broader cost forecasting remain roadmap items.

What happens when resources or a prerequisite are missing?

The item remains visible as blocked or waiting. TBot does not treat a failed click as a successful build, and it can revisit the work in a later bounded cycle.

Can each village use a different plan?

Yes. Planned construction and execution preferences are scoped to the Kingdoms village while the account scheduler coordinates when each village receives service.

Coming soon

One key. Legends now, Kingdoms soon.

The sessions in your existing TBot2 plan will cover Kingdoms at launch.